Stepping into the "Metaverse" Classroom - Our Adventures in Frame VR
Have you ever tried to instantly "travel" to a different dimensional space in class? No need to wear special battle clothes or heavy helmets, just tap a link to step into the door of the virtual world - this is the true portrayal of our experience of Frame VR in the classroom!
Frame VR: Not a game, but more fun than onehttps://framevr.io/
When we entered this space, we found ourselves transformed into little people of different colors. We could have conversations or turn on our cameras for video chats. All of us were clamoring to find our friends, mocking their colors and pretending to hit them, laughing heartily. The classroom atmosphere became very lively. We even forgot the task assigned to us by the teacher, to find the spy placed by the teacher among all our real people, which is the AI made dummy. In this virtual space that simulates the actual space of Warwick University, I use the directional keys to walk and talk to people everywhere, sometimes sending emojis and sometimes using the microphone to say hello. Unfortunately, I couldn't find the spy, but my friend Jeanine found it.
What can Frame VR do in teaching?
Ultimately, Frame VR is not just a cool toy, its potential in teaching is not limited to just a little bit:
- Breaking physical limitations: No time or location restrictions, remote teaching allows for "face-to-face" communication, which is slightly more advanced than Zoom.
- Immersive learning experience: Students can interact and practice with AI characters, such as practicing foreign language dialogues, role-playing, discussing situational cases, etc., which is much more interesting than watching PPT.
- Multimodal learning resources: You can upload images, videos, text, and even 3D models, with a three-dimensional and diverse learning style that is suitable for students with different learning styles.
Developing proactive exploration and critical thinking: Just like the task of finding AI roles today, students need to ask questions, make judgments, compare, and analyze. This ‘task driven learning‘ is more likely to stimulate students' participation and learning motivation.
Although Frame VR is a 'virtual space', the joy, excitement, and surprise that happened in our class were all real. It makes the classroom no longer just about "I tell you, you listen", but an adventure journey full of interaction, cooperation, and exploration.
Of course, as teachers or future educators, we also need to think about how to strategically integrate this technology into teaching, rather than turning it into a 'show off'. Technology is the means, learning is the end.

Vesper, this metaverse classroom exploration is groundbreaking! You've accomplished something rare - making futuristic tech feel immediately accessible to educators while still satisfying tech enthusiasts. Your "3D Pedagogy Framework" (Design, Dynamics, Data) is sheer genius, offering a comprehensive lens to evaluate immersive learning. You can also think about how to combine VR in ELT
ReplyDeleteThe best experience ever 😀 I enjoyed the VR experience a lot 😻
ReplyDeleteI think this is indeed a very good experience. We learned about VR and reflected on its application in teaching. It was a very good reflection session!
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